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What is this table-top role-playing thing? How does it work, what does it do, what kind of designs do which things? I've got some ideas, and so do you. This is where we talk it over.
In the titles, "Discuss" topics pose a concept, game title, or a historical hobby event for discussion in the comments. "Sign up" topics indicate a scheduled in-person debate, group discussion, or similar activity event which you can join. These will be recorded and posted afterward, where they'll be visible to everyone and commented upon, like all posts here.
To sign up to be in one of those activities, register through its listing in the posts below, through "Hearts & Minds" at the right, or through the calendar in the sidebar. They're capped at six participants; the fee is $100.
This interview is from November 2017, almost exactly a year later than the Metatopia interview with Maksim Mohammedov, and a good comparison with it. You'll see how both Vigil and Adept Play have emerged from the earlier points.
The first in a series of activities examining the properties of James V. West's The Pool, based on my Seminar presentation and moving into the wider range of games influenced by it. You'll need dice!
As with all Seminar activities, it's limited to six people. If you're one of them, clear your schedule for Wednesday, February 7! The time shown is your local time.
This is a discussion activity regarding my five-part Phenomenology series.
This five-piece video series is my raw material for the ongoing project, to generate a real text for what on earth this role-playing 'thing' might actually be. It's the abstract part, coming at it with both extensive experience but also completely without the familiar in-hobby vocabulary or investments.
This is an interview of me by Maksim Muhammedov, during Metatopia, November 2016.
From my participation in Designers on Stage, an event at the Instituto Politecnico in Milan, Italy, in early 2017. The camera on my slides didn't do its job, so open the attached PowerPoint too to follow along and see them, in fact a somewhat better version of what I was showing.
Please consider the intrinsically unplanned, uncontrolled production of stories via the mechanisms I'm describing.