Introducing Silverbeak! Because adding Monsanto to a welter of corporate and government ownership that already includes ICE, Blackwater/Xe, and the U.S. Army isn't too much, no, not at all.
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July 9th, 2018
Intent, Initiation, Execution, Effect - fictional things, probably the single most direct fictional content to be interfaced with real-people speaking and using rules, in the hobby. In a recent dialogue with Zac Porcu, he called it "the beating heart of role-playing."
It's a dark dark game, so I guess that it's ... artistic? for me to have borked the video and arrived an an all-black-void recording.
I hope it can be fun listening anyway, but I really regret losing the explicit attention we were paying throughout this session. The player-characters did not interact at all, so it will sound like three soloists trading off, but the reality of play was far more social, attentive, group-ish, and generally engaged with one another.
How about that other superhero game I'm working on? And no, not Vigil, but the other other one, which I'm calling Cosmic Zap.
Quick review: this is work for The Chaosium, using HeroQuest as the chassis, specifically the HeroQuest SRD, itself a bit of a work in progress.
(First time posting here, at Ron's suggestion.)
From the Champions Now! Question Outpost:
Joel Davis - Ron, if I understand the playtest document (plus everything you've said in your videos), the campaign is built around two premise statements:
Looking at the topic of distributing GM-tasks all sorts of different ways, which we all know well, but maybe its widespread use doesn't reflect enough of its potential.
"Everyone knows" what a relationship map is, but they're definitely not all the same thing, especially with these variables exposed: