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Actual Play

This is where we do what we do! We talk about playing table-top role-playing games. This is not a play-at or streaming site - it's for discussion of what you're already doing.

Actual play posting means that a reader can understand what happened in the game at the time and what you did to make that happen.

Video or audio recordings are encouraged as part of your presentation, but text-only is fine too.

From there, I trust you to work out how you want to talk about your games. If you'd like, check out my best-practices manual for suggestions, but it's really flexible. You can discuss decades of play in one post, or thirty seconds of it, or anything in between. Any table-top role-playing game is welcome: old, new, in print, out of print, published by you, published by whoever. You could have played it at any time, from back in the early 1970s to a second before you hit "post." 

You can also attach documents to help others understand what they're seeing in the post, maybe maps or character sheets or brief sections of the rules you're using.

If you already do a podcast or other actual-play series, live or not, please consider yourself invited to discuss it here by embedding a link as a topic.

For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.

This thread will self-destruct after testing is completed.  Please use the comment form below (as well as the reply buttons) to say hello and help us test out the commenting system.  Thanks!

:-)

Posted by: webtech
22 Jan 2018
12 comments

This game is pure gut-punch Sorcerer, but there's a little history underlying it.

Posted by: Ron Edwards
21 Jan 2018
Games: Sorcerer
1 comment

I've given this some thought. I've played it, both badly and well. I've read a bunch. I've talked to its developers and knowledgeable business people. I've built a couple setups for play.

I can only describe the cultural discourse about it as mass hysteria. Almost no one seems to have played the game I'm looking at.

Posted by: Ron Edwards
20 Jan 2018
6 comments

My recent games of Cold Soldier - with Zac, Santiago, Ángel, and Moreno - make a powerful comparison.

Posted by: Ron Edwards
20 Jan 2018
Games: Cold Soldier
0 comments

Moreno and I have been meaning to do this for a long time, and finally got around to it: Cold Soldier, knives out.

Posted by: Ron Edwards
20 Jan 2018
Games: Cold Soldier
2 comments

Hey, more Cold Soldier in action! This time with Ángel, for a slightly less intercontinental session - Sweden and the U.K. But also, like the session with Santiago, placed in reference to a Spanish-speaking setting, based on Angel's home city of Madrid.

Posted by: Ron Edwards
20 Jan 2018
Games: Cold Soldier
0 comments

A couple of months ago, I invited patrons to play Bret Gillan's game Cold Soldier with me, using my slight re-write of the text (no rules revision; see attached), and to talk about it. Santiago and I did so shortly afterward, via Skype between Sweden and Argentina. 

Posted by: Ron Edwards
20 Jan 2018
Games: Cold Soldier
0 comments

It's almost right outta the box, with pauses and um's and stuff - but it's a great look at how topical and immediate the game is.

Posted by: Ron Edwards
16 Jan 2018
Games: Vigil
0 comments

Mark and Jahmal and me are doin' it! Followers of Comics Madness know that I'm trying out my hard-won thoughts on best practices for "first-generation Champions," prior to what I think of as the Big Wrong Move it underwent for its 4th edition in 1989. I spilled my every last thought on role-playing concepts and game design through a brutal series of posts, and this game is one of the results.

Posted by: Ron Edwards
17 Dec 2017
Games: Champions
2 comments

Judd Karlman & Rich Rogers play a session of the classic game Sorcerer by Ron Edwards.

Posted by: Ron Edwards
26 Oct 2017
Games: Sorcerer
0 comments